Logo - TraVerse v0.6.4 small

Gallery

TraVerse is a big game. Really big. 

Throughout its 7+ years of development, the TraVerse team has produced a LOT of content to make this game a reality.

Here you will find images related to the game itself, real-world gameplay, and concept art from behind the scenes.

Seek the horizon.
A variety of races populate the future - humans, synthetics, and clones - each a part of humanity's ongoing saga.
The future awaits.
The fearsome Vorethrax from the planet Pamuya. By Joshua Damian.
Everything was going smoothly until security showed up...
Create the futuristic adventurer you have always wanted to play as.
Unfettered biological experimentation can sometimes produce... unintended results.
Widespread and accessible robotics allows civilian designs.
Your character sheet. Everything you need in one place..
Nomad adventurer on the rim. By Joshua Damian.
Street fight in a megacity back on Earth.
Concept of an arctic explorer. By Joshua Damian.
Early blocking out of the races of TraVerse, arrayed together. A homage to D&D 3rd edition. By Joshua Damian.
Humanity has been exploring the universe for centuries, leaving many things to be re-discovered.
Some crash survivors even become denizens of a planet, making a new life for themselves.
Arrival at the starport of a well-established colony world.
Alien creature exploration. Domenic Hazard.
The medbay. Often one of the most important facilities on a ship.
Go where none have gone before. Artwork by Dmitriy Kuzin.
Character exploration concepts. Joshua Damien.
Character armour exloration concepts. Joshua Damien.
Soldier concepts. Joshua Damien.
Android concepts. Joshua Damien.
Wield advanced technologies of the 24th century.
Advanced robotics technology has changed many jobs.
We treat our ships seriously, with full deck plans. Pathfinder class. By Tyler Sample.
Deckplan of the Intrepid class. By Tyler Sample.

All game design includes multiple iterations. Here’s a few early page designs as we worked on the general color scheme and layout.

Not all colonies survive on the first try,
Tactical gameplay where cover matters.
On a newly-settled planet, humanity's survival is tenuous at best.
A remote mining colony on the edges of space.
The labyrinthine, unexplored caves beneath the surface of the planet Thanyptos.
The vast, endless dunes of the planet Vestis.
The wide open, untamed expanses of Prospero.
The strange, dense jungle on the planet Sulithar.
The strange, oddly beautiful swamps of Tylaxia hide unimaginable danger.
Peaceful lagoons along the equatorial regions of Pamuya.
Early concept of the Ichthorid species of alien from the planet Evora. By Dominic Hazard.
Concepts of the larcenist background. By Domenic Hazard.
Medical bag experimentation. Domenic Hazard.
Evoran sky whale concepts. Domenic Hazard.
Standard hand grenades. Domenic Hazard.
Tech grenades. Domenic Hazard.
Cybercom hacking unit concept. Domenic Hazard.
Cybernetic arm concepts. Domenic Hazard.
Life on alien planets can be beautiful, and strange.
... and sometimes adorable.
Other times... not so much.
That some sort of "space bear?' I... don't think that's better.
Oh, that one's kinda cute.
Nope, you ruined it again. Running now.
Abandoned colonies can sometimes hide great rewards for intrepid explorers.
Of course, there may be a reason the colonists went missing in the first place.